![]() ![]() I started a few challenges at once on my Machina framework before it will be released while also splitting it up to multiple repositories and packages as I think many of you will find them useful for your own projects. Hi guys it has been quite some time I've posted anything but is is definitely not due to lack of things I have been working on. No I don't really need your fancy skinning or custom InApp purchases packages/code bloating my project if I just want to use a database to save a progress.Īs it is I thing these guys are a leaving a lot of small studio developers in the dust or at least wish there was something better and they will leave once such service comes. ![]() Don't even let me start on this one, many services go for all or nothing approach. It would really help these guys if they hired an external consultant that actually worked in games or other apps that use and utilize these services as it currently looks like they are developing it blindly without a relevant user input.Īnd please decouple your code, services, packages. ![]() I was quite surprised though that there is very few quality options mainly lacking in areas that can be easily solved like quality onboarding, managed scalability or codebase decoupling. Last couple of weeks I've been also evaluating quite a lot of plug and play backend solutions comparable to Firebase as multiplatform is the new word everyone is throwing around nowadays and Firebase lets a lot to be desired when it comes to being feasible outside of mobile ecosystem. PS2.: Machina has more usecases for runtime usage of editor anyway but if you have a specific usecase where you need to run Dash editor at runtime like integration of Dash into your custom tooling outside of Unity editor let me know. PS.: Dash isn't currently running on Nodemon as it is nearing its 1.0 release and architecture change isn't feasible so the port to Nodemon is planned for Dash 2.0 release. It utilizes UniversalGUI as underlaying UI framework.įor those that aren't familiar with Dash or Machina this is a screenshot of Machina running in runtime on a WebGL platform fully build on top of Nodemon.Īs usual any feedback is welcome, I am pleasantly surprised by some of the big studios in the industry using Dash and I want to say I can't be grateful enough for the feedback I've received. Today I am announcing release of Nodemon which is a framework to build node based tools like Dash or Machina. As I mentioned in my last post where I released UniversalGUI it was just a small part of bigger picture I am putting together to advance creation of game development tools. #unity #shader #terrain #tesselation #proceduralįinally back from vacation and right into more updates. Thank you, and I hope I am not rambling much in the video. And as usual any and every feedback is welcome. I am interested in any discussion on the topic of terrain LODing on mobile devices so feel free to reach out. Cleaner popping and more optimal geometry that offers better granularity over various settings while maintaining predictable performance curve. The result is more detailed and terrain fitted base mesh with lower polycount. I've also updated and utilized Machina framework to do all the manipulation of the base geometry before the actual tessellation which can be used in any non terrain use-case as well. I've worked on improvements for both base geometry as well as tessellation shaders to reduce popping and artifacts using steepness calculations in both poly reduction heuristics and tessellation patch functions. Since this weekend was quite rainy I've proceeded to delve further into terrain LOD and tessellation experiments. Split sheet tool.įree texture packer uses mustache template engine.Guys thanks for reaching out about my terrain experiments. Rotation, trimming, multipacking, various export formats (json, xml, css, pixi.js, godot, phaser, cocos2d). Only critical bugs will be fixed.įree texture packer creates sprite sheets for you game or site. ![]() IMPORTANT: I don't have time to imporove this app anymore. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |